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    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Create a highly detailed oil painting of a mecha on a Fiend's Sanctuary, inspired by the style of Gu An. The mecha should be in a dynamic pose, with a tall, epic presence. The background should feature a bright, uniform blue and white sky, with hints of red mist. The mecha should be holding an axe and have a wing attached, with a long white beard flowing in the wind. The artwork should be rendered in a realistic, high-fantasy style, with a focus on sharp focus and lifelike details. Specifically, include elements of one galaxy, a Roman numeral clock, and a sense of movement. The output should be a high-resolution digital painting, optimized for display on Artstation.
    "Create a highly detailed, ultra-HD character illustration of a Gadget Soldier with a glowing red skull, dressed in a leather pilots uniform and goggles, inspired by Reynolds Beal's style. The setting is a dredged seabed with a meteor in the background. The design should be trending-worthy, incorporating occult elements and a sense of badassery. Apply cinematic lighting, using red and orange glows to highlight the character's intricate features."
    Create a highly detailed, 8K resolution, photorealistic digital artwork of an epic robot, inspired by the dynamic proportions and aesthetics of Bandai models, with a full white beard and curvy build, posed on a table. The robot should have human arms and be surrounded by a Deep-Space Cruiser IX background, with a plane in space visible through a window or screen. Incorporate elements reminiscent of Gu Hongzhong's style, with a cute goose possibly integrated into the design or surroundings. The scene should include warp lightning and exhibit lifelike details, adhering to the golden ratio principle. Employ advanced rendering techniques, including volumetric lighting and vignette effects, to achieve a cinematic look. The artwork should be rendered in a style that pays homage to Ohara Koson's work, with a focus on clarity, good lighting, and micro details. The final piece should be visually stunning, coherent, and trending-worthy on platforms like ArtStation.
    Create a highly detailed oil painting of a mecha on a Fiend's Sanctuary, inspired by the style of Gu An. The mecha should be in a dynamic pose, with a tall, epic presence. The background should feature a bright, uniform blue and white sky, with hints of red mist. The mecha should be holding an axe and have a wing attached, with a long white beard flowing in the wind. The artwork should be rendered in a realistic, high-fantasy style, with a focus on sharp focus and lifelike details. Specifically, include elements of one galaxy, a Roman numeral clock, and a sense of movement. The output should be a high-resolution digital painting, optimized for display on Artstation.
    "Create a highly detailed, lifelike digital art piece using a 16:9 aspect ratio, following the golden ratio, featuring a human-like Giant Soldier of Stone standing on a scrap-iron pitfall, with a dark ceiling looming above. Incorporate synthwave colors and the style of ghost blade. Add a fuming effigy and intricate silhouette, inspired by Diego 5, Diego Koi, and Hisoka. Consider a berserker theme, including hanging lanterns. Aim for 95/100 in terms of detail and create in 18 megapixels. Use black background to emphasize neon redevelopment and end-of-the-world elements. Design with hyper realism and cinematic styles in mind, aiming for DeviantArt and ArtStation trending pieces. Consider the influence of artists like Domhnall Gleeson, Donato Giancola, and Peter Mohrbacher."
    Design a highly detailed, symmetrical, and coherent Alchemypunk war machine knight, inspired by the Victorian era, with a grey color scheme, burning red eyes, and intricate knight armor, featured in a masterwork art piece, with front, back, and side views, similar to those found on DeviantArt and ArtStation, trending in 4k, and compatible with Unreal Engine 5.
    "Create a high-definition, hyper-detailed image of a Full Armor Ogre riding an Ancient Gear Drill, using a red, white, and gold color scheme, inspired by 1992 Japanese design, including a second eagle head with red lips, a palm body, and a captain hat. The setting is season 3 (1997), with influence from Zerator and a right side key light. The image should be listing-worthy and show the high evolution of Bandai's designs. Incorporate elements of a security guard or yeoman, with a nod to Y2K and neo-militarism."
    Create a digital art piece of a grimdark alien character, inspired by Charles Fremont Conner and Stephen Bliss, standing in a ruined Ancient City with a dark, ominous atmosphere. The character should have the full-body physique of Tom Selleck, wearing black, shiny armor and wielding a machete. The alien should have long claws and necromorph features. The artwork should be rendered in 8K resolution, with ultra-detailed, lifelike details, and a cinematic feel. Incorporate art nouveau elements and a golden ratio composition. The final piece should be trending on Artstation and featured on DeviantArt and Amiami.
    Create a highly detailed, lifelike image of a toy robot with a half-male and half-tiger appearance, inspired by filmation style, with a predominantly blue and pink color scheme. The robot should be made of baked beans and have a full-body sprite with visible wires and cables. The background should be a galaxy scene with cinematic lighting, and the overall aesthetic should be reminiscent of Alphonse Mucha and Giger's styles. The image should be in 8K resolution, with a golden ratio composition, and feature micro details and ornate elements. The desired style is dreamwave,
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, cinematic, and lifelike image of a Dragon Knight Draco-Equiste, inspired by the styles of Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish, with the following elements: standing in a pool of red juice, with red juice on its body, surrounded by snowing frozen ice, holding a red light saber, and incorporating elements of beings of light technology and kuntilanak. The image should be captured in the woods, with a dark atmosphere, and a smooth, sharp focus. Utilize Unreal Engine 5, Photorealism, 8k resolution, and cinema 4d to achieve a high-quality, professional digital painting. Ensure adherence to the golden ratio, micro details, and intricate details, with a clear color and clear parts. The final image should be trending on artstation, with a cinematic and beautiful outcome.
    Create a highly detailed, 8K resolution artwork of Morgana, personifying greed, dressed as a queen on a white background with an orange, evil energy aura. Incorporate elements of Queen Jezebel and Dragolisco. Use a sarcastic, full-body pose and emphasize big eyes. Inspired by the styles of Artgerm, Norman Rockwell, and Makoto Shinkai. Render in Octane with soft, volumetric lighting and pastel colors. Ensure a symmetrical composition with the golden ratio in mind. Character design should be trending on Artstation, with a detailed face and intricate details.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a highly detailed, hyperrealistic digital illustration of a clockpunk Battleguard King in an Amazoness Arena, inspired by the styles of Mark Brooks, Artgerm, Beeple, and Yoshitaka Amano. The King should be half-man, half-machine, with a focus on dark blue metal and intricate, lifelike details. Incorporate a portrait of He-Man and connect the King to heart machines, utilizing a golden ratio composition. Render the scene in 8K with volumetric lighting, sunbeams, and particles, using Octane render and Daz Genesis Iray. Ensure the image is in a portrait orientation and includes micro details and textures. Use Tetsuo from Akira as a reference for the King's design.
    Create a highly detailed, lifelike image of a robot inspired by the Black Luster Soldier - Envoy of the Beginning, incorporating elements from Ainz Ooal Gown, Gundam (with a windmill-shaped design), and Huang Guangjian's art style. The robot should have a skull-like appearance, a white and red color scheme, and feature an anti-G flight suit with visible shoulders. The image should be rendered in high definition (8K), with a cinematic key art style and soft lighting. Draw inspiration from Studio Ghibli, Jiang Sword and Sorcery, and industrialist aesthetics. The armor should have a Gothic and Rococo design, with a bismuth-nid appearance. Use ZBrush and Unreal Engine to generate the image.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    "Create a high-definition, lifelike digital illustration in the style of Toonami and Alexandra Ferra Mecha, featuring a triumphant anthropomorphic robot/transformer, the Fossil Warrior Skull King, standing on an animal trail on another planet, with a raised fist, black and yellow colors, full body backlight, and sharp shadows. The scene should incorporate cables, wiring, and computation details. Title it 'Fossil Warrior Skull King: Figuring It Out' and submit it to Unsplash, ArtStation, and DeviantArt contests. Set it on a moorland at early evening, reminiscent of Hudson River School style, with another galaxy visible in the background."
    Create a hyper-realistic image of an alien man wearing a blue shirt, with sparse chest hair, flares, and side-parted combover brown hair, inspired by Tom Finland and GI Joe aesthetics. Use a golden ratio composition, focusing on facial proportions and a perfect face template. The image should be a close-up from the shoulders up, with realistic lighting, petrol-inspired colors, and a sense of defense and nostalgia. Incorporate elements of fantasy and realism, similar to the works of Alphonse Mucha and Greg Rutkowski. The output should be in 4K resolution, following the rule of thirds, with extreme attention to detail and a soft, lifelike quality. The style should be reminiscent of Artstation trending art.
    Create a highly detailed, 8k resolution digital painting of a full-body mecha suit in a battle scene, set against an Illusion Gate backdrop featuring a crab and gibli. The mecha should be depicted in a dynamic pose, with bullet shells flying through the air and a sense of intense action. The style should be reminiscent of pokemon, with a focus on bold lines, vibrant colors, and intricate details. The overall aesthetic should be ultra-realistic, with a focus on lifelike textures and subtle lighting effects. Incorporate a halberd and yoshiku elements into the design. The composition should include a clear view of the mecha's head, with a focus on sharp, defined features. The final image should be suitable for display on a store website, with a fine level of detail and crisp, high-quality visuals. Inspirations from artgerm, eiichiro oda, and koyoharu gotouge are welcome.
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