Copy

    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

    0
    3
    Safe
    Private

    Comments

    More prompts from Black_toy_dragon

    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a detailed, ultra-realistic image of the Sandman from the Netflix show, standing unmasked on a pile of Dragon Treasure. The character should be screaming at the camera, surrounded by real bats, in the style of a blockbuster Ghostbusters movie print advertisement. Incorporate elements of Pixar cartoon and British propaganda poster aesthetics. Ensure the image is in 4K, high-definition, and features intricate, lifelike details. The output should be a masterpiece, trending on ArtStation, with no watermark signature.
    Create an image of a warrior on Chronomaly City Babylon in the style of Blade Runner 2099, combining elements of Dynasty Warrior and dark green color scheme. The warrior should have a very symmetrical body, full armor, no nose, gearwheels, and a helmet instead of a head. The image should be highly detailed, with micro details, lifelike details, and cinematic lighting. The output should be in 8K resolution, with a golden ratio, and an eerie, moody atmosphere. The style should be inspired by Alphonse Mucha, Frank Frazetta, Disney, Wlop, and Greg Rutkowski.
    Create an image of a warrior on Chronomaly City Babylon in the style of Blade Runner 2099, combining elements of Dynasty Warrior and dark green color scheme. The warrior should have a very symmetrical body, full armor, no nose, gearwheels, and a helmet instead of a head. The image should be highly detailed, with micro details, lifelike details, and cinematic lighting. The output should be in 8K resolution, with a golden ratio, and an eerie, moody atmosphere. The style should be inspired by Alphonse Mucha, Frank Frazetta, Disney, Wlop, and Greg Rutkowski.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    A , highly detailed illustration of the top half of a male cyborg's body, set against a vibrant, abstract 'Chaos Field' background with micronauts. The cyborg's face should feature symmetrical, chrome accents, with a reptilian, emaciated appearance. The artwork should blend cybernetic and reptilian elements, incorporating metallic accents in white and teal, reminiscent of Giorgetto Giugiaro's design style. The piece should be created in a filmic, high-definition style, with lifelike details, smooth textures, and a clear, sharp focus. The composition should adhere to the golden ratio, creating a visually alluring and fine art-inspired masterpiece. Target style: a fusion of John Platt's and Weta Disney Pixar's aesthetics, with a strong emphasis on digital painting and micro details.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    a Southeast Asian MegamanX on a Defense Wall, with a round face and unique, professional design. The artwork should feature enamel and golden ratio details, with a mysterious and cursed tone. Incorporate elements of flat paint and micro details, blending the styles of Michelangelo Buonarotti, Kevin Kostic, Syd Mead, James Gilleard, and Drue Langlois. Utilize a mix of 3D rendering and ultra-realistic nuclear background. Output a high-quality image in 8K resolution.
    Create a promotional image for a dystopian space-themed video game, featuring a close-up of a Desert punk-parasite on the hood of a spaceship, with a super soldier holding a shotgun in the foreground. The image should be in a photorealistic style, with an epic space background including clouds and stars. The perspective should be eye-level, with the spaceship window visible in the background. Incorporate a sense of danger and tension, with the parasite appearing venomous.
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
    Create a hyper-realistic, 4K image of a grimdark male warrior in heavy black obsidian armor, posing as a Jojo character on a Diamond-Dust Cyclone in space. The warrior's body is symmetrical, with a focus on the upper torso. He wears a dark teal, full-body suit underneath his armor, with intricate, lifelike details following the golden ratio. Inspired by the styles of David Firth, Ilya Kuvshinov, and Frank Frazetta.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create a vivid, high-detailed, and elegant digital painting of a Decopunk robot, inspired by the works of Matt Stewart, Simon Stalenhag, and Artgerm. Incorporate a cyberpunk cat element reminiscent of D&D fantasy and Hearthstone's art style. The scene is set in a dramatic, yellow, navy, teal, black, and gold environment with a sandstorm and a spike pit, blending cybertruck and gelatinous symmetrical elements. Use warm, saturated colors and achieve a sunburst effect with tonemapping. Emulate the 90's aesthetic with intricate and lifelike details, aiming for a hyperrealistic outcome. Output must be in 4K resolution.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, hyper-realistic illustration of a full-body devil man with skin of obsidian, standing in a dark factory of mass production amidst a fire storm. Inspired by Hishida Shunsō, the character should have a white skull and be wearing an orange balaclava. The image should be in a marvel Japan coloring style and have a mix of sharp focus and lifelike details. The environment should be intricately detailed, with a focus on industrial machinery and ash falling from the ceiling. The image should be in an ultrawide format, with a front and side view of the character. Incorporate elements of cinematic concept art, with a focus on lighting and texture. Use a color palette that is reminiscent of Hishida Shunsō's work, with a mix of dark and muted tones. The final image should be in 8k resolution, with a high level of detail and realism.
    View more from Black_toy_dragon