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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    More prompts from Black_toy_dragon

    Create a hyper-realistic image of an alien man wearing a blue shirt, with sparse chest hair, flares, and side-parted combover brown hair, inspired by Tom Finland and GI Joe aesthetics. Use a golden ratio composition, focusing on facial proportions and a perfect face template. The image should be a close-up from the shoulders up, with realistic lighting, petrol-inspired colors, and a sense of defense and nostalgia. Incorporate elements of fantasy and realism, similar to the works of Alphonse Mucha and Greg Rutkowski. The output should be in 4K resolution, following the rule of thirds, with extreme attention to detail and a soft, lifelike quality. The style should be reminiscent of Artstation trending art.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Generate a close-up image of a demon on a rock with a dark hangar background, incorporating dreamwave and golden ratio elements. The demon should have shining claws, be in an action pose, and have fiery wings. Use ultraviolet photography and a spotlight effect. Ensure the image is highly detailed, lifelike, and in 4k resolution. The style should be reminiscent of Dominic Lefevre, Wlop, Stanley Artgerm Lau, Ruan Jia, and Fenghua Zhong. The atmosphere should be dramatic, surreal, and crepuscular.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Create a highly detailed, 8K resolution image of a Meatpunk mecha standing on a Cursed Dollhouse, adopting a dramatic gun-wielding pose. Ensure the image is in a white, blue, gold, and black color scheme, with a focus on golden ratio composition and perfectly symmetrical framing. The mecha should be imposingly tall, with a tool belt and light blue accents, set against a backdrop that evokes a sense of discord. Incorporate intricate, lifelike details throughout, with a mix of photographic realism and artistic hyperrealism inspired by modern anime art. The image should have a cinematic feel, with studio lighting, a shallow depth of field, and neon highlights.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    Create a highly detailed image of Optimus Prime, a werecrow hybrid, sitting on top of a Fallen Paradise, with a strong emphasis on size difference, holding a gun, and having a very symmetrical body. The image should be a gigapixel photo, kit bashed, and have a warcore aesthetic. Incorporate micro and lifelike details, with a focus on dramatic lighting and an eerie atmosphere. The image should be in 4k or 8k resolution and have a highly detailed, Ultra-detailed, and coherent style. The output should be inspired by the works of Marten Post, Greg Rutkowski, Chris Tulloch McCabe, Valentina Remenar, and Asher Duran.
    Create a hyper-realistic image of an alien man wearing a blue shirt, with sparse chest hair, flares, and side-parted combover brown hair, inspired by Tom Finland and GI Joe aesthetics. Use a golden ratio composition, focusing on facial proportions and a perfect face template. The image should be a close-up from the shoulders up, with realistic lighting, petrol-inspired colors, and a sense of defense and nostalgia. Incorporate elements of fantasy and realism, similar to the works of Alphonse Mucha and Greg Rutkowski. The output should be in 4K resolution, following the rule of thirds, with extreme attention to detail and a soft, lifelike quality. The style should be reminiscent of Artstation trending art.
    Create a highly detailed, 8K resolution artwork of Morgana, personifying greed, dressed as a queen on a white background with an orange, evil energy aura. Incorporate elements of Queen Jezebel and Dragolisco. Use a sarcastic, full-body pose and emphasize big eyes. Inspired by the styles of Artgerm, Norman Rockwell, and Makoto Shinkai. Render in Octane with soft, volumetric lighting and pastel colors. Ensure a symmetrical composition with the golden ratio in mind. Character design should be trending on Artstation, with a detailed face and intricate details.
    Create a highly detailed, cinematic artwork of a hooded killer inspired by Doom Eternal, with a dark green cloak and intricate, lifelike details. Incorporate elements of Marvel Japan coloring, Asgard Rising, and Hellscape, with a Golden Ratio composition. The character should be fully posable, with a cane and detailed body and face. Use Unreal Engine 5, 8K resolution, and Cinema 4D for a smooth, high-quality finish. Draw inspiration from artists Akihiko Yoshida, Greg Rutkowski, and Alphonse Mucha.
    Create a high-definition image of a robot on a Black Luster Ritual, wearing heavy black obsidian armor inspired by Charles Fremont Conner. The robot holds a black sword and possesses cryokinesis. The image should be symmetrical, with micro details and lifelike features. The style should be reminiscent of IDW MTMTE TFWiki and Transparent Labs. The output should be a high-quality image suitable for an official details photo, similar to those found on ArtStation or eBay listing thumbnails.
    Create a highly detailed, 8K digital painting of a vase containing a Japanese demon flower inspired by Doom Eternal and Evil Smile Company. The flower should be surrounded by black vines growing out of a giant rose, with a Shoggoth and Lolth in the full-body style of Banpresto. Incorporate dramatic red scary lighting and lifelike details, adhering to the golden ratio and micro details. The artwork should be in the style of Artgerm, Greg Rutkowski, and Alphonse Mucha, with a focus on smooth, sharp focus and hyper-realistic details. Inspired by the works of Jerry Eisenberg and Loish, with a Native American flair and cinematic feel. Aim for a seductive and cool lighting effect, with post-processing and Octane render.
    Create a promotional render of a massive, green, robot dragon standing in the dirt, with a ferocious appearance and patchwork-streak style. The artwork should resemble a masterpiece by Pete Morhbacher and Range Murata, with vivid colors, golden ratio composition, and micro details. The robot should be equipped with a scythe and have a rugged, war-torn appearance, with splattered tar and a sense of having been through a large-scale battle. The style should be reminiscent of a nomad masterpiece, with a sense of a mutiversal tsunami. The output should be in 4K resolution, with top lighting and a focus on ultra-detailed, lifelike details.
    Create a hyper-realistic, 4K image of a grimdark male warrior in heavy black obsidian armor, posing as a Jojo character on a Diamond-Dust Cyclone in space. The warrior's body is symmetrical, with a focus on the upper torso. He wears a dark teal, full-body suit underneath his armor, with intricate, lifelike details following the golden ratio. Inspired by the styles of David Firth, Ilya Kuvshinov, and Frank Frazetta.
    Create a highly detailed, lifelike digital painting of a ninja cyborg standing on the Mausoleum of the Emperor, inspired by the styles of Muqi, Kose Kanaoka, Artgerm, Tom Bagshaw, and Lawrence Alma-Tadema. The cyborg should be wearing a full-body, purple and white cloak with a hooded cowl and sleek blue visor for eyes. The image should be in the style of an animated series, with intricate and elegant details, and should evoke the feeling of a masterpiece. The color palette should be predominantly purple and white, with sharp focus and micro details. The image should be 8k resolution, with post-processing and digital painting techniques used to create a realistic and immersive effect. The final image should be trending on Artstation and Pinterest, and should appeal to fans of Fantastic Planet, Black Desert, and Strange Machine-Art.
    Create a high-definition, hyper-realistic artwork of a robot mecha fused with Optimus Prime, incorporating elements of Ainz Ooal Gown and Bixbite. The artwork should be inspired by the styles of Gu An, Xenogears, and various artists (WLOP, Ilya Kuvshinov, Katsuhiro, Villeneuve, Artgerm, Jeremy Lipkin, Michael Garmash, Rob Rey, Tristan Eaton, Stanley Artgerm, Tom Bagshaw, Greg Rutkowski, Carne Griffiths). Ensure the artwork features a close-up of the robot's sharp, fox-like teeth and a colorful, muscular design. Apply the golden ratio and incorporate intricate complexity, as seen in 8K, high-resolution concept art from arcade games, anime key visuals, and digital art. Trending on Artstation, the artwork should be a masterpiece of science fiction and fantasy.
    Create a highly detailed image of Optimus Prime, a werecrow hybrid, sitting on top of a Fallen Paradise, with a strong emphasis on size difference, holding a gun, and having a very symmetrical body. The image should be a gigapixel photo, kit bashed, and have a warcore aesthetic. Incorporate micro and lifelike details, with a focus on dramatic lighting and an eerie atmosphere. The image should be in 4k or 8k resolution and have a highly detailed, Ultra-detailed, and coherent style. The output should be inspired by the works of Marten Post, Greg Rutkowski, Chris Tulloch McCabe, Valentina Remenar, and Asher Duran.
    Create a hyper-realistic image of an alien man wearing a blue shirt, with sparse chest hair, flares, and side-parted combover brown hair, inspired by Tom Finland and GI Joe aesthetics. Use a golden ratio composition, focusing on facial proportions and a perfect face template. The image should be a close-up from the shoulders up, with realistic lighting, petrol-inspired colors, and a sense of defense and nostalgia. Incorporate elements of fantasy and realism, similar to the works of Alphonse Mucha and Greg Rutkowski. The output should be in 4K resolution, following the rule of thirds, with extreme attention to detail and a soft, lifelike quality. The style should be reminiscent of Artstation trending art.
    Create a 3D image of a robot rhino beetle sitting on a bench, inspired by 'Shadowbringers' cinematic and 'Rhino Beetle' by Wlop and Artgerm. Incorporate a horned helmet and a sad face, with a background that resembles a Japanese sightseeing spot. The atmosphere should evoke a sense of nostalgia, as if the robot rhino beetle is reminiscing about past battles. Utilize Unreal Engine with 8K HDR resolution, RTX on, and detailed light effects. Ensure the image has epic composition, realistic clouds and lighting, and is trending on Artstation.
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
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