null their faces warped

    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.
    [(Strong Fisheyelens photograph)(intense fisheyeview photograph)], ((inside the ruins of its dark tower during an electrical storm standing between the realms of evil chaos, benevolence, and nature), (is a dynamic malevolent figure whose presence exudes pure evil and chaos), (the figure's form is a nightmarish amalgamation of hideous monstrous traits), (its skin a pallid, very pale sickly white) contrasting sharply with its (deep crimson robes, which flow around it like rivers of blood, the crimson robes are adorned with arcane symbols and dark sigils that pulse with a sinister light whispering secrets of doom and chaos),  (its eyes are twin abysses, black and bottomless, reflecting a terrifying and ancient madness and burning with an inner charge that hints at its unfathomable power and insatiable desire for destruction), (its face, twisted and grotesque, bears a cruel and mocking grin, revealing sharp, predatory teeth), (long, matted hair falls around its face in disarray, giving it a wild, almost feral appearance), (its fingers are elongated and clawed),
<<BREAK>>
 ((reality itself warps, twists, and disintegrates, bending to the figure's will, Shadows lengthen and writhe as if alive, and the air crackles with dark energy))
<<BREAK>>
[award winning, disturbing photograph, (uses overlays of ghastly low opacity double exposures), (very slow shutter speed to show motion), realisticvision-negative-embedding, epiCNegative ]
    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.
    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.
    <lora:CinnamonBunStyle:1.0>CinnamonBunStyle  solo, upper body, looking at viewer,  detailed background, detailed face, (<lora:InfraBlackholeTech:0.6>, 25%warp, scifi, excessive energy, inblackholetech theme:1.1), techno-warlock,   Turquoise tattered mage robes,  cybernetic implants, pale skin, (sickly green color scheme:1.1), cyberpunk,  rusty glowing metal, floating magical particles, necrotic power core,  underglow, dark ethereal atmosphere, **(mask:1.1),**, (Masterpiece:1.3) (best quality:1.2) (high quality:1.1)
    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.
    cinematic film still A high definition epic photograph of ((Ameca: Silicone-faced humanoid with expressive features. Can track movement, recognize faces, and express emotions4. Infront of Time Warp Landscape: A surreal landscape where time flows differently, showcasing melting clocks and floating objects.)) in the background.
(dynamic:1.1), sun rays,, (taken by 15mm fisheye lens:1.1)
 = ((Vivid, HDR, Canon50, 8K, Hyper Realistic, Dramatic, Epic, Dynamic Contrast, Cinematic Lighting)) (((Zoomed Out, Far away Shot))) = =. Epic dynamic lighting . =vibrant, highly detailed, psychedelic
((Vivid, Epic, Dynamic contrast)) (((Zoomed out, Far away shot, In frame)), 
<lora:juggernautXL_version6Rundiffusion:0.8> <lora:crystalClearXL_ccxl:0.8> <lora:atlantysUltimanimeXL_atlasAtlantys:0.8><lora:epicrealismXL_v5Ultimate:0.8>
<lora:glowneon_xl_v1:0.8> glowneon, glowing, sparks, lightning <lora:extremely_detailed:1>, - Generate images with sharp edges and fine details.
- Produce high-resolution images with no blurriness or distortions.
- Create images with clear and well-defined subjects.
- Ensure that the output images have crisp lines and distinct features.
- Generate images with vibrant colors and accurate tones.
- Avoid noise or artifacts in the generated images.
- Focus on producing clear textures and patterns in the images.
- Emphasize clarity and definition in all aspects of the generated images.
- Prioritize the sharpness and clarity of the main subjects in the images.
- Optimize the AI model to produce clear and visually appealing images., Wlop . shallow depth of field, vignette, highly detailed, high budget, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy
    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.
    Ultra-realistic view through a fisheye lens, simulating the perspective of looking through a peephole in a door. A grotesque, unnervingly tall figure stands just outside, distorted by the lens, making its already unnatural proportions even more eerie. The figure’s face is obscured by shadows, but faint, twisted features can be glimpsed, hinting at something far from human. Its eyes are barely visible, glowing faintly in the dim light, radiating an unsettling presence. The figure’s skin appears pale and taut, with long, bony fingers that stretch towards the door, as if about to knock or force its way in. The background is dark, with just a hint of a hallway illuminated by a flickering light, amplifying the sense of isolation and danger. The fisheye distortion warps the scene, making the figure appear closer and more threatening, creating an overwhelming sense of dread as if the viewer is being hunted by something unspeakably sinister.

      epiCRealism XL

    • VXVI - LastFAME (Realism) - epicrealismXL_vxviLastfameRealism.safetensors
    • VXVI - LastFAME DMD2 (Realism) - epicrealismXL_vxviLastfameDMD2.safetensors
    • VX.1-FinalKiSS - epicrealismXL_vx1Finalkiss.safetensors
    • VXI-aBEAST - epicrealismXL_vxiAbeast.safetensors
    • VXV-ANewStory (Realism) - epicrealismXL_vxvAnewstoryRealism.safetensors
    • VXIV-EyeCandy (Realism) WiP - epicrealismXL_vxivEyecandyRealism.safetensors
    • VXIII-aB3AST - epicrealismXL_vxiiiAb3ast.safetensors
    • VXII-aBEA2T - epicrealismXL_vxiiAbea2t.safetensors
    • ⚡ VXI-aBEAST_4S_Lightning - epicrealismXL_VXIAbeast4SLightning.safetensors
    • V8-KiSS - epicrealismXL_v8Kiss.safetensors
    • VX-FinalKiSS - epicrealismXL_vxFinalkiss.safetensors
    • V9-UnFlux - epicrealismXL_v9Unflux.safetensors
    • V7-Final Destination - epicrealismXL_v7FinalDestination.safetensors
    • V6-Miracle VAE fix - epicrealismXL_v6MiracleVAEFix.safetensors
    • V6-Miracle - epicrealismXL_v6Miracle.safetensors
    • V5-Ultimate - epicrealismXL_v5Ultimate.safetensors
    • V4-PhotoReal - epicrealismXL_v4Photoreal.safetensors
    • V3 - Leo - epicrealismXL_v3Leo.safetensors
    • V2 WiP - epicrealismXL_v2Wip.safetensors
    • v1.1 - epicrealismXL_v11.safetensors
    • v1.0 - epicrealismXL_v10.safetensors

      epiCRealism

    • Natural Sin RC1 VAE - epicrealism_naturalSinRC1VAE.safetensors
    • Natural Sin - epicrealism_naturalSin.safetensors
    • pure Evolution V5 - epicrealism_pureEvolutionV5.safetensors
    • pure Evolution V5-inpainting - epicrealism_pureEvolutionV5-inpainting.safetensors
    • Natural Sin RC1 - epicrealism_naturalSinRC1.safetensors
    • pure Evolution V4 - epicrealism_pureEvolutionV4.safetensors
    • pure Evolution V3 - epicrealism_pureEvolutionV3.safetensors
    • pure Evolution V3.5 Colorfix - epicrealism_pureEvolutionV35.safetensors
    • pure Evolution V3-inpainting - epicrealism_pureEvolutionV3-inpainting.safetensors
    • pure Evolution V2 - epicrealism_pureEvolutionV2.safetensors
    • pure Evolution - epicrealism_pureEvolution.safetensors
    • pure Evolution-inpainting - epicrealism_pureEvolution-inpainting.safetensors
    • new Century - epicrealism_newCentury.safetensors
    • new Era - epicrealism_newEra.safetensors
    • new Age - epicrealism_newAge.safetensors
    • v1 - epicrealism_v1.safetensors
    • v1-inpainting - epicrealism_v1-inpainting.safetensors
    • v1-pix2pix - epicrealism_v1Pix2pix.safetensors