null enemies as space

    cyberpunk, Hyperdetailed, Omnipresent, Beautiful, , otherworldly,score_9, score_8_up, score_7_up, depth of field, detailed, solo, high resolution, 8k,a four meter tall red drdnght machine with rocket launcher and flamethrower walks across an ruined space station searching for enemies, rockets streak across space and explode in blooming fireballs, Battlefield landscape background,volumetric cinematic lighting,highly detailed armor,, (masterpiece), (realistic), 8k, RAW photo, octane render, volumetrics, (film grain, bokeh), Battle background, weapons, fire, explosions,Dynamic Angles: Use dramatic camera angles, like low-angle shots looking up at your protagonist or high-angle shots looking down on them, to create a sense of scale and power. Wide Shots: Employ wide shots to show the full scope of an attack and the surrounding environment, emphasizing its impact. Motion Blur: Apply a motion blur effect to capture the speed and force of an attack, making a scene feel more dynamic and energetic.
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, an armored space marine, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, an armored space marine, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, an armored space marine, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, a space hero, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, a space hero, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, a space hero, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, an armored space marine, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background
    , score_9, score_8, score_7, score_8_up, score_7_up, score_6_up, a space hero, standing on an asteroid, blaster drawn, about to fight a battalion of enemies as space fighters fly in the background

      epiCRealism XL

    • VXVI - LastFAME (Realism) - epicrealismXL_vxviLastfameRealism.safetensors
    • VXVI - LastFAME DMD2 (Realism) - epicrealismXL_vxviLastfameDMD2.safetensors
    • VX.1-FinalKiSS - epicrealismXL_vx1Finalkiss.safetensors
    • VXI-aBEAST - epicrealismXL_vxiAbeast.safetensors
    • VXV-ANewStory (Realism) - epicrealismXL_vxvAnewstoryRealism.safetensors
    • VXIV-EyeCandy (Realism) WiP - epicrealismXL_vxivEyecandyRealism.safetensors
    • VXIII-aB3AST - epicrealismXL_vxiiiAb3ast.safetensors
    • VXII-aBEA2T - epicrealismXL_vxiiAbea2t.safetensors
    • ⚡ VXI-aBEAST_4S_Lightning - epicrealismXL_VXIAbeast4SLightning.safetensors
    • V8-KiSS - epicrealismXL_v8Kiss.safetensors
    • VX-FinalKiSS - epicrealismXL_vxFinalkiss.safetensors
    • V9-UnFlux - epicrealismXL_v9Unflux.safetensors
    • V7-Final Destination - epicrealismXL_v7FinalDestination.safetensors
    • V6-Miracle VAE fix - epicrealismXL_v6MiracleVAEFix.safetensors
    • V6-Miracle - epicrealismXL_v6Miracle.safetensors
    • V5-Ultimate - epicrealismXL_v5Ultimate.safetensors
    • V4-PhotoReal - epicrealismXL_v4Photoreal.safetensors
    • V3 - Leo - epicrealismXL_v3Leo.safetensors
    • V2 WiP - epicrealismXL_v2Wip.safetensors
    • v1.1 - epicrealismXL_v11.safetensors
    • v1.0 - epicrealismXL_v10.safetensors

      epiCRealism

    • Natural Sin RC1 VAE - epicrealism_naturalSinRC1VAE.safetensors
    • Natural Sin - epicrealism_naturalSin.safetensors
    • pure Evolution V5 - epicrealism_pureEvolutionV5.safetensors
    • pure Evolution V5-inpainting - epicrealism_pureEvolutionV5-inpainting.safetensors
    • Natural Sin RC1 - epicrealism_naturalSinRC1.safetensors
    • pure Evolution V4 - epicrealism_pureEvolutionV4.safetensors
    • pure Evolution V3 - epicrealism_pureEvolutionV3.safetensors
    • pure Evolution V3.5 Colorfix - epicrealism_pureEvolutionV35.safetensors
    • pure Evolution V3-inpainting - epicrealism_pureEvolutionV3-inpainting.safetensors
    • pure Evolution V2 - epicrealism_pureEvolutionV2.safetensors
    • pure Evolution - epicrealism_pureEvolution.safetensors
    • pure Evolution-inpainting - epicrealism_pureEvolution-inpainting.safetensors
    • new Century - epicrealism_newCentury.safetensors
    • new Era - epicrealism_newEra.safetensors
    • new Age - epicrealism_newAge.safetensors
    • v1 - epicrealism_v1.safetensors
    • v1-inpainting - epicrealism_v1-inpainting.safetensors
    • v1-pix2pix - epicrealism_v1Pix2pix.safetensors